Machines
Everything I build and test runs on Apple hardware, all the way from writing the code on the Mac to checking the final build across iPhone, iPad, and Watch.
The gear and software behind the apps.
Everything I build and test runs on Apple hardware, all the way from writing the code on the Mac to checking the final build across iPhone, iPad, and Watch.
A 42-inch OLED makes a ridiculous amount of screen real estate for Xcode, and the AirPods keep the focus playlist going while I work.
Xcode 26 is home base for everything Swift, while VS Code handles coursework and web work. There's almost always a terminal open running Claude Code, Git keeps it all versioned, and TestFlight pushes builds out to my devices for real-world testing. I recently picked up Figma through the student plan to tighten up my design work.
When I step away from the keyboard, the tools change but the routine stays: tracking runs while training for a 10k, drilling Japanese, working through manga, and sitting down at the piano for some jazz and old-school crooner standards.